AI Insights · Timothy · April 2023
Top 5 3D Anime Games in Egypt: Q1 2023 Performance
Explore the performance of the top 5 3D Anime Games on a unified platform in Egypt during Q1 2023, focusing on weekly downloads, revenue, and active user trends.
In Q1 2023, the performance of the top 5 3D Anime Games on a unified platform in Egypt showcased interesting trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides valuable insights into these metrics.
SAKURA School Simulator experienced a varied trend in weekly downloads, starting at around 3.4K at the end of December and peaking at approximately 6.1K in mid-January. The downloads then showed a gradual decline, stabilizing around 3.8K by the end of March. Weekly active users for the game started at 41.8K and peaked at 47.7K in mid-January, before gradually declining to 40.6K towards the end of the quarter.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. saw an increase in weekly revenue, peaking at approximately $1.3K in mid-February. Weekly downloads rose steadily, reaching a high of 4.8K by the end of January, before seeing a decline and stabilizing around 2.5K towards the end of March. Active users followed a similar pattern, peaking at 15.5K at the end of January and then gradually decreasing to around 8.7K by the end of the quarter.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. showed significant weekly revenue at the start of the quarter, peaking at $28.4K in the first week of January, before experiencing a substantial decline to around $754 by early March. Weekly downloads also saw fluctuations, peaking at 5.3K in early January and then stabilizing around 1.5K by the end of the quarter. Active users began at 28.2K and remained relatively stable, ending the quarter at approximately 25.1K.
Beyblade Burst Rivals from Nightmarket Games had minimal revenue throughout the quarter, with a slight peak of $23 at the end of February. Weekly downloads were relatively stable, starting at 2.2K and ending at around 1.8K, with a mid-quarter dip. Active users started at 8.4K and experienced minor fluctuations, ending at approximately 7.1K.
High School Girl Life Sim 3D by Virtual Entertainment Studio showed no revenue data. However, weekly downloads saw a significant increase towards the end of the quarter, peaking at around 4.2K in mid-March. Active users followed a similar trend, starting at 845 and peaking at 3.8K in mid-March, before slightly declining to 3.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.